

Resogun also rewards you with points for not activating any bombs during a round, so using one feels like both a victory and a loss. You start a level with only a few bombs, for example, and your powerful overdrive attack is charged only after collecting parts from defeated enemies. The kicker is, aside from your standard lasers, everything is limited in some way.

You can shoot, boost, launch bombs, and unleash a devastating overdrive beam that slows and decimates nearby enemies. The arsenal is nothing out of the ordinary for a side-scrolling shooter. It’s a teaching technique that feels more useful and more fun than any tutorial or loading screen hint. Overcoming your limited attack angles means doubling down on movement skills, which prepares you for Resogun’s trickiest stages. What initially seems like an arbitrary decision soon becomes a clear message: pay more attention to your positioning. It’s immediately noticeable that your ship can’t fire up or down – only horizontally. Mindless blasting is, thankfully, neither encouraged nor welcomed here.īelieve it or not, this isn't a bad situation. This allows for some tricky maneuvering, like trying to pick off enemies from outside of their most effective ranges. Your standard laser rounds follow the curvature of the map, but only for a short distance. Enemies on the other side of the map can be seen before they’re encountered, letting you better judge the opposition and ration your limited weapons. This choice sounds strange on paper, as it literally sends you around in circles, but the result is novel and refreshing gameplay. It’s great for showing off your new system and acclimating to a new controller, but a dearth of content prevents Resogun from earning much praise beyond being a solid, fun launch title.Many shooters are fought on a flat plane, but Resogun takes that plane and wraps space onto itself, creating a cylindrical battlefield. The leaderboards are organized by level, but comparing those results doesn’t inspire the same spirit of competition as sharing a single high score. Five short levels and three distinct ships make up Resogun’s offering, so getting through the game and seeing the credits can be done in one relaxed sitting. Resogun doesn’t define the future of next-gen graphics, but the particle effects and voxel explosions that fill the screen without slowing anything down are impressive. Adding an extra set of guns also helps, but it does little to add additional tactical layers beyond “let’s shoot everything and make sure we don’t die.” It’s fun to have a friend around to play catch with humans before dropping them off in the safe zones, and to help collect power-ups for you.

Partnering up with a friend online is quick and easy thanks to the PlayStation 4’s improved online party system. Activating your temporary high-speed invincible boost to snap up wandering humans before they are killed, and chucking them to safety are some of the most intense and enjoyable moments. Defeating certain enemies causes humans to fall from their safety cells and begin aimlessly exploring the cylinder. Your main goal is to stay alive and defeat the boss at the end of each level, but a secondary goal to save humans adds additional worthwhile challenge. Resogun is not an easy game, but if you find the challenge too much, you can drop the difficulty at any time. When levels fill up with too many enemies – which they will – the ability to assess danger makes everything feel much more manageable. This setup that helps tremendously with assessing danger, since you can see enemies before they become threats. The playing field is wrapped around a transparent cylinder, instead of a flat playing field. Your shooting is limited to just the left and right, so your attention is focused in fewer directions. Resogun’s base gameplay takes the premise of twin-stick shooter – stay in one area and blast enemies from all directions – and simplifies into a more accessible game. Geometry Wars admirably served this role when the Xbox 360 launched in 2005, and while Resogun does provide some quick thrills it won’t keep players coming back. Resogun attempts to deliver a small game that invites repeated playthroughs and inspires competition while you are waiting for the heavy hitters. One problem that goes along with the launch of a new console is that the biggest games are sometimes months or years away.
